![]() Use turrets and such”, giving players little to no actual reason to progress. Again this isn’t much of an issue and it’s actually nice to be given some context many TD games consist of: “Here base. What plot there is follows first the Allied forces and then the Axis, through missions that attempt historical accuracy in their little briefings but give up entirely in execution. This is nothing new and I’m sure we’re all used to action games being written on the backs of napkins in expensive Hollywood bars. IBomber has a plot like every Steven Seagal movie since Under Siege it’s there, just barely, and serves only to string the locations together and provide some context to the slaughter. Not exactly a history lesson of the future. Is it enough to turn a life-long hater into a fan? We’ll see… ![]() Developed by Cobra Mobile and released by the seemingly-omnipresent Chillingo it takes the basic TD mechanic and throws it into a sexy WW2 setting. However, the life of a games reviewer isn’t all Skyrims and Darknesses and I figured sooner or later I’d have to review one. I, for one, have largely missed the attraction and have spent most of my gaming life actively avoiding the tedium of essentially building a wall and waiting to see if it falls down under duress. The concept of having to place turrets and blockades to stop waves of plodding enemies from destroying your base was popularised years ago by Flash titles like Desktop Tower Defense, and since then has been butchered and reinvented more times than the Lib Dem manifesto. ![]() Unless you’ve been living under a rock for the last decade or so, the words ‘tower’ and ‘defence’ in the same sentence will cause you to either get excited or sigh with boredom depending on your stance.
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